STEP 13: Something's not right about these cars! Let's fix that and start moving our turtle.

  • From the toolkit, drag Disable Walls to the bottom of the program. It should not be indented!
  • Click Run. Do the cars still bounce off the walls?

stage.disable_all_walls() allows the cars to continue on their roads and stops them from bouncing off the walls.

To navigate the page using the TAB key, first press ESC to exit the code editor.

# sprite = codesters.Rectangle(x, y, width, height, "color") start = codesters.Rectangle(0, -250, 500, 50, "red") # sprite = codesters.Rectangle(x, y, width, height, "color") finish = codesters.Rectangle(0, 250, 500, 50, "green") my_list = [-150, -50, 50, 150] for value in my_list: pass # delete after adding indented code # add code here # sprite = codesters.Rectangle(x, y, width, height, "color") sprite = codesters.Rectangle(0, value, 500, 50, "gray") # sprite = codesters.Sprite("image", x, y) sprite = codesters.Sprite("turtle1", 0, -240) sprite.set_size(.2) sprite.turn_left(90) def interval(): my_var = random.choice(my_list) if my_var == -150 or my_var == 50: pass # delete after adding indented code # add your code here sprite = codesters.Sprite("car1", -400, my_var) sprite.turn_right(90) sprite.set_size(0.5) sprite.set_x_speed(2) if my_var == -50 or my_var == 150: pass # delete after adding indented code # add your code here sprite = codesters.Sprite("car2", 400, my_var) sprite.turn_left(90) sprite.set_size(0.5) sprite.set_x_speed(-2) stage.event_interval(interval, 0.5)
  • Run Code
  • Submit Work
  • Next Activity
  • Show Console
  • Reset Code Editor
  • Codesters How To (opens in a new tab)